package fr.contest.eureka.network;

/** Client for server game. */
public class GameClient {
	
	/** IP of the server device. */
	private String mServerIp;
	
	/**
	 * Constructor for client.
	 * @param aIp
	 */
	public GameClient(final String aIp)
	{
		mServerIp = aIp;
	}
	
	
	
	
	

}
